GLSL / WebGL
Fragment shaders running on the GPU — each a self-contained GLSL program rendered to a fullscreen quad at 60 fps.
Double-pass domain warping over six-octave FBM. Each warp layer feeds into the next, folding space until the noise becomes fully organic. Colour is driven by an IQ cosine palette cycling through deep teal, electric blue, and indigo.
A 110-column LED matrix illuminated by a layered Simplex flow field. Each cell samples the field once, brightens its square accordingly, and glows along a diagonal lift toward the upper-right. A few cells twinkle, and the cursor pulls a soft halo of brighter pixels with it.